![]() ![]() The only texts that have been marginally altered are those that refer to sections of the Core Rulebook outside of the ambit of the present Player's Guide. When it comes to texts and information however, everything is included. Some images are reproduced, others are not, while the order of presentation has changed in a number of cases. Seeing how the size of the two books differs, the layout has changed. The rules-oriented chapters are the following: Welcome to Barsoom, Creating Your Adventurer, Talents, Adventuring in Barsoom, Weapons, Equipment and Tech, and Growing Your Legend. It reproduces the first six chapters from the John Carter of Mars Core Rulebook. The electronic edition alone costs EUR 8,25 or USD 9,99 or GBP 7,30 and includes the book in a black-and-white as well as a full-colour version.Ĭontents: The Player's Guide does not contain new content. What you get: Your EUR 22,55 or USD 27,40 or GBP 19,99 will buy you the full-colour John Carter of Mars: Player's Guide, a 150-page softcover in A5 format along with its pdf edition, for use with the John Carter of Mars game line. Includes a chapter containing all of the combat and action rules you need for daring, heroic fights on the world of Barsoom!' Includes all the core rules you need to play, including Momentum, Luck and test resolution. Create a wide variety of characters such as a Dashing Red Martian Duelist, a Brilliant First Born Scientist, a Savage Beastmaster, a Courageous Airship Officer, even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself! Play as John Carter, Princess Dejah Thoris, the fearsome Thark warrior Tars Tarkas - or create your own heroes from an exciting variety of options. Take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom. Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System. As I gazed at it on that far-gone night it seemed to call across the unthinkable void, to lure me to it."Įdgar Rice Burrough's John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. As I gazed upon it I felt a spell of overpowering fascination-it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment. "My attention was quickly riveted by a large red star close to the distant horizon. Barsoom's gravity is different to Earth's, and so people can leap off of higher places without severe injury.Review Summary: John Carter's player-oriented rules in a format that is much easier to use than the Core Rulebook.īlurb from the publisher: 'Adventures on the dying world of Barsoom!. ![]() Some Red Martians may wear clothing instead of the ornaments.The Martians of Barsoom tend not to wear clothing, but rather ornaments, jewellery and harnesses, the harnesses being used for carrying weapons or other equipment they might need.Carthoris - The son of Dejah Thoris and John Carter.John Carter - Warlord of Mars and husband of Dejah Thoris.Mors Kajak - Dejah Thoris' father and Jed of Lesser Helium.Dejah Thoris - A Red Martian and Princess of Mars.Helium - The home of the Heliumites, a group of Red Martians. The Green Martians are a tall, green creatures with four arms, whereas the other Martians are human like in appearance apart from skin colour. There are 5 types of Martians who live on Barsoom, the five types being Green, Red, White, Yellow and Black. Barsoom is the Martian name given to the planet of Mars. ![]()
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